A Quick Glance

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    Gain Java programming skills

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    Hands-on Java coding

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    Become the Highest-Paid Professionals

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    Course completion certificate and Key learning points

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    Java Programming course is proposed for software developers

The complete programming skillset is required by IT development companies. The use of simple programming languages does not meet all the customer requirements. There is a need for a computer language that meets all the customer requirements. Java language is a platform-independent language which fulfils all the project needs. It is used to create software to be embedded in various consumer electronic devices. Pentagon Training’s Java Programming course offers you the knowledge of efficient Java programming.

We provide the practical knowledge of core as well as advanced Java concepts. You will learn about the I/O streams and API packages. The instructors will teach the essential concepts such as Java interfaces and exception handling.

Who should take this course

The following persons should attend this course:

  • C and C++ Programmers
  • Software Developers
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Prerequisites

There are no prerequisite to attend the Java Programming course but prior knowledge of basic programming is recommended.

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What Will You Learn

By undergoing this course, the delegates will learn to:

  • Develop OOP skills
  • Understand Inheritance and encapsulation
  • Analyse the concepts that make Java a robust language
  • Apply the Object-oriented concepts to deveop software applications
  • Understand the Collections used to store and manipulate data
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What's included

  Course Overview

The Java Programming course provides the knowledge object-oriented principles, objects, classes, inheritance and generics. The candidates will learn about the input/output streams, collection classes and packages. The course provides knowledge of classes, objects, constructors, destructors and this keyword.

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  Course Content

An Introduction to Java Language

This module covers the description of Java language, the object-oriented concepts and abstraction concepts.

  • History of Java
  • Analysis of tools
  • Features of object-oriented programming
  • The three OOP principle
  • Analysis of abstraction

Fundamentals of Java Programming

This section includes the study of basic building blocks of programming language such as data types, variables, basic types and operators

  • Data Types, Variables and Arrays
  • Operators and Control Statements
  • Using Primitive Types
  • Understanding control statements
  • An Overview of Arrays
  • Different kinds of operators
  • Using Arithmetic and Bitwise operators
  • Understanding operator precedence

Control Statements

The control statement module covers the various types of statements used such as selection, iteration and jump statements.

  • Selection statements
    • If
    • If-Else
    • Nested If-Else
  • Iteration statements
    • While loop
    • Do-while loop
    • For loop
  • Jump statements
    • Using Break
    • Using Continue
    • Return Statements

Classes

This module provides the knowledge of classes, objects, constructors and destructors.

  • An Overview of class
  • Declaration of objects
  • Introducing Methods
  • Concept of constructors and destructors
  • Use of This Keyword
  • The finalise () method
  • Various access modifiers
  • Overloading of methods

Inheritance

This module covers types of inheritances and various concepts used with it.

  • An introduction to inheritance
  • Use of super keyword
  • Calling of constructors
  • Using final keyword with inheritance

 Packages and Interfaces

The packages and methods are described in this module.

  • An Introduction to packages
  • Importing of packages
  • Describing interfaces

Exception handling

This module is about the handling of exceptions generated by code.

  • Defining exception handling
  • Types of exceptions
  • Using try and catch
  • Nested try statements
  • Use of exceptions

Multithreaded Programming

The delegates will gain skills on threading concepts, thread priorities and stages of the model.

  • Defining Java thread model
  • Creating threads and multiple threads
  • Learning thread priorities
  • Suspending, Resuming and stopping threads

I/O and Applets

The input and output streams are introduced here in this section.

  • An Introduction to I/O
  • Reading and writing console inputs
  • An overview of Applets
  • Calling overloaded constructors through this()

Generics

The candidates will get to know how to use the operating data on as a parameterized type.

  • An Introduction to Generics
  • Generics example
  • Creation of Generic methods
  • Understanding Generic interfaces
  • Understanding Generic class hierarchies

The Collection classes

All the set of framework classes is explained in this module.

  • The Collections Framework
  • Set Implementation Classes
  • The Set, Map, Queue and List Interface
  • List Implementation Classes
  • Queue Implementation Classes
  • Map Implementation Classes

The Collection Sorting and Tuning

The use of storage structures is described in this module.

  • Sorting with Comparable and Comparator
  • Sorting Lists and Arrays
  • Methods of Collections Utility
  • Tuning ArrayList, HashMap and HashSet

Java EE Overview

It includes fundamental concepts of Java EE framework.

  • An overview of Java EE
  • The Java SE Building Blocks
  • Web Applications and Services
  • Enterprise JavaBeans
  • Extra J2EE APIs
  • Understanding POJO, Dependency Injection, and Annotations
  • The platform of Java EE

Eclipse

The delegates will learn to use Eclipse for writing Java code.

  • An overview of Eclipse
  • Installing Eclipse
  • Running Eclipse
  • Understanding Editors, Views, and Perspectives
  • Setting up a Project
  • Generating a New Java Application
  • Running a Java Application
  • Debugging of a Java Application
  • Importing Java Code into Eclipse

The Java Library

This module contains set of all libraries and event handling

  • An overview of string handling
  • The Java. Lang package
  • Input/Output: Exploring java.io
  • Using Networking
  • Analysis of Applet Class
  • The concept of Event Handling
  • Familiarising the AWT: Working with Windows, Graphics, and Text
  • Using AWT Controls, Layout Managers, and Menus

 

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Java programming Enquiry

 

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Reach us at +44 1344 961530 or info@pentagonit.co.uk for more information.

About Doncaster

Doncaster is a large market town in South Yorkshire, England. The town forms part of the Me tropolitan Borough of Doncaster. Doncaster is about 20 miles from Sheffield, with which it is shares  the Robin Hood Airport Doncaster Sheffield in Finningley.

Aviation

In 1909 Doncaster Racecourse was chosen as the venue for an airshow. During World War I, the fighters were based rom this airstrip. In 1934, Doncaster opened its own aviation center for the purpose of Civil Aviation. During the Second World War, this airstrip was used for War purposes but reverted back to Civil Aviation after the end of the War. The airstrip was closed in 1992.

 Theatre and cinemas

  •  One of the entertainment venues for which Doncaster iis known is the Cast. Cast opened in 2013 and has 620-seat auditorium, various studios that are flexible and a café.
  • The Doncaster Little Theater accommodates 99-seats and puts on-show their own-in-house shows.
  • The Vue is a 7 screen multiplex also in Doncaster

Besides the theater, the people of Doncaster enjoy every moment they can. There are restaurants, pubs and bars for such purposes. The city has more than 40 bars to entertain its crowd.

 Sports

People in Doncaster are found of playing various games that include Rugby, Football, Basketball and even Racing.

  • Racecourse– The Doncaster Gold Cup (established since 1776)
  • Rugby Football – National League One, RFL Chmpionship
  • Football – Doncaster Rovers F.C , Doncaster Rovers Belles
  • Racing – British League Second Division
  • Basketball – Doncaster Danum Eagles, National League Division 2

 

 

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